Starcraft 2 Beta

Filed Under (Gaming) by Seth on 28-03-2010

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I haven’t been updating for a well. The reason is because I got myself a Starcraft 2 Beta Key from ptt.

Taiwanese people are the best. Giving away keys to random people is love.

For the record, I got mine approximately 2 weeks a ago. Am still enjoying it some what, though the sad truth is that I am no where as good as I’d like myself to be. I wonder if it is due to age. Was my reflexes faster when I was younger? Some how I remember it being like this all this while. I think faster than I react. Maybe I am just not cut out for RTS.

Then again, I think the trend is that I pick up things faster than people and subsequently reaches my peak faster. Though my peak is rather low one…

SC2 Beta

Filed Under (Gaming) by Seth on 19-02-2010

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Where is mine? Blizzard…

Been waiting for it for ten years already. Come on man!

Flash game top pick: Bloody Fun Day

Filed Under (Games, Gaming, Reviews) by Seth on 26-03-2009

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Play free games at Kongregate

It’s rare to see a flash game that provides unique game play, nice graphics, and seamless execution all in one. Bloody Fun Day just happen to be one of them.

It has a very interesting take on puzzle gaming with an easy to understand but deep game rules. You can certainly see the originality in there and the effort the game designers have put in. I liked the way they implemented the special moves by making you store up the cuties in different colours. Adds plenty of strategy and playability into the game.

My personal best is at level 11 where it really gets tough with the long egg respawn rate. Let me know if you best me. =)

死亡騎士 – 坦克裝備取得篇

Filed Under (Gaming, WoW/魔獸世界) by Seth on 23-12-2008

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dkff3

之前寫了一篇短短的坦克心得, 得到了不少的支持. 所以繼續寫這一篇.

如果你要當一名坦克, 那麽好的裝備是基本的要求. 技術要與裝備兼備才能順利打完副本.

首先我們研究最基本的防衛技能. 普通副本就不說了, 難度很低只要天賦點好就能輕鬆過關. 再不然就是高等一些直接輾過. 所以這些裝備要求都是針對英雄副本而設定.

最主要的就是防衛技能. 之前的心得有說過, 英雄副本需要535, 10/25人副本需要540.

篇幅很長不想多佔位置請按繼續閲讀.
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死亡騎士單刷影片分享

Filed Under (Gaming, WoW/魔獸世界) by Seth on 22-12-2008

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最近都沒有更新真是抱歉. 忙著嘗試新天賦以及錄影都忘了之前答應過的裝備取得心得篇. 我將會在這兩天補上. 話説自從我開始寫WoW的死亡騎士心得以後部落格的人數多了一倍. (好啦本來也每天也只有10幾個人,現在變成30幾個來捧場) 既然有人捧場那我當然就要多努力的分享一些感想.

以下是我最近拍攝的單刷ZG還有黑龍公主的影片. 有空的話不妨組個團隊去刷看看. 黑龍公主25分鐘有200G左右. ZG一個王則是50G+. 在現在每個專業技能都很燒錢的時候不無小補.

ZG – 蛇王篇

還有我坦10人亞夏梵的影片, 想要繼續看請看全文.
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我叫少姜, 我是一名死亡騎士

Filed Under (Gaming, WoW/魔獸世界) by Seth on 17-12-2008

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deathknight

台版的魔獸世界資料片也已經開放了一個月了, 想必大家都有看到幾乎汎濫的死亡騎士群在努力練功.

我也是其中之一. 玩了差不多兩個多星期終于80了. 在此跟大家分享一些心得. 我目前的路綫是坦克, 裝備不是很好不過防技也有543, 閃避20%, 招架17%, HP25000 (冰霜領域下). 我的Armory聯結

死亡騎士基本上就是法系的戰士. 主要角色就是坦以及輸出. 更其他3個坦克職業相比之下, 死亡騎士就是所謂的反魔法坦克. 戰士目前是單一目標王者, 小D是閃避型坦克, 聖則是AoE型群坦. 死亡騎士的角色就是以上三種類型的坦克的綜合體, 外加額外的魔法抗性機制.

首先我要說的就是. 任何系的天賦點法都能坦. 這點很重要, 因爲死亡騎士的天賦設計已經擺脫了以往的防戰, 野D, 防聖限制. 暴風雪的設計師特意把死亡騎士能拿來坦的天賦分散在每一系的天賦中(血魄, 冰霜, 穢邪) 所以基本上只要那些天賦有點的話, 任何系都能坦. 當然不一樣的系各有千秋, 等等再來詳細解釋.

死騎坦克入門篇

防衛技能:
防衛技能的計算方式每一個職業都一樣. 基本防衛技能為 (等級 x 5). 在80級的時候基本防衛技能為400. 防衛技能有減少怪物攻擊造成致命一擊的機會. 每額外的1點防衛技能能降低0.02%的致命一擊機會. 80等級的怪有5%的機會造成致命一擊. 82等級(英雄副本的王)的怪有5.40%的機會. 骷髏頭(83等級)的首領則是5.60%. 英雄副本的王技能有些一次就5000+, 如果致命的話會有滅團的危險. 坦克的責任就是把這種突發性的狀況化爲0.

每一點額外的防衛技能也能提高0.02%閃躲, 格擋, 招架的機會.

防衛技能達到540的話將能使你在戰鬥中不會有被致命一擊擊中的機會. 這也是爲什麽大家都喜歡問坦克防衛技能有多少的原因. 如果你只是要坦英雄副本, 535的防衛技能就夠了.

裝備/屬性:
基本上死亡騎士的裝備是跟防戰共享. 除了+盾牌格擋的裝備以及盾牌本身以外, 裝備都是通用的. 裝備主要屬性為防衛技能能達到上限為前提. 在達到535/540以後, 該注重的屬性為力量/耐力->招架/閃避->敏捷.

天賦:
之前說過死亡騎士三系都可以坦, 我本身就有以血魄, 冰霜, 穢邪這三種天賦坦過英雄副本. 血魄注重單體傷害以及自我恢復機能, 穢邪注重AoE傷害以及魔法防護, 冰霜則是兩種的混合體. 當然青菜蘿蔔各有所好, 喜歡用什麽天賦來坦就看個人. 在這裡舉出幾個幾乎是必點的坦克天賦.

血魄系
劍刃屏障 – 幾乎不停的提高招架10%, 絕對要點出來.
冰霜系
堅韌 – 護甲提高就是減少傷害.
穢邪系
預知 – 閃避當然是好事.

以上15點是坦克的基本天賦, 點完以後要專精那一系就看個人了. 看這篇文章反應如何我可能再發一篇個人對不一樣天賦的感想以及資料.

坦克技能:
冰霜領域 – 死亡騎士的防禦姿態. 坦的時候請用此領域.
黑暗赦令 – 基本的嘲諷技能.
死亡之握 – 遠距離的嘲諷, 順便把怪帶過來. 如果怪身上有法術反射的話則是你飛過去.
反魔法護罩 – 吸收75%魔法傷害的技能. 通常在看到王出技能的時候就可以準備使用了.
冰固堅韌 – 減少所有傷害50%, 維持12秒. 死亡騎士版本的盾墻, 不過只有1分鐘CD, 可以一直使用. 不過需要20點符能, 要注意.

基本開怪方式:
用死亡之握/黑暗赦令/冰結之觸把怪拉過來以後以基本循環來製造仇恨. 基本技能循環則是依照天賦而定.

單體怪如巨人或王在拉過來以後就是瘟疫打擊 -> 血魄打擊 -> 滅寂/天譴/死亡打擊 -> 血魄打擊 -> 死亡纏繞或其他的符能技.
群體怪就是 -> 死亡凋零 -> 瘟疫打擊 -> 冰結之觸 -> 瘟疫同化 -> 死亡纏繞或其他的符能技/淩風衝擊.

這篇就先寫到這裡. 反應不錯的話再跟大家繼續分享其他心得.

Goldfish

Filed Under (Daily Musing, Gaming) by Seth on 07-12-2008

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Yes, this post is about goldfish.

It’s about how goldfish and I are similar in the sense that we both lack any resemblance of self control.

Goldfish loves to eat, it simply lacks the ability to stop feeding. Any aquarium owner will tell you that if you keep feeding the fish, they will literally eat themselves to their death.

So it is for me, expect that I will just game myself to death. The irresistible urge to play tend to drown out all other rational thoughts at times. Sure there are more important things at hand to attend to, but why not just finish another quest or another instance run? At the rate things are going I think I will die of exhaustion.

Though this also brings up other issues concerning human existence and the meaning of life, I think I shall just focus and stop my mind from wondering.

You can’t talk big about the meaning of life and existence when you can’t even sustain your own.

How not to organize a gaming event. (WCG Singapore style)

Filed Under (Daily Musing, Gaming, Stupid) by Seth on 07-08-2008

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You’d think that the WCG Singapore , being a national level gaming event, should possess a wealth of experience in organizing and holding gaming tournaments and events. It’s sad to say that they are just as prone to common mistakes and errors as any small time events held by cyber cafes.

First of all they cannot even ensure that their hardware runs the game properly. How do you expect any one to take your organization seriously when a PC crashed every five minutes in a national level tournament? Even worse is the fact that there is absolutely no contingency plan at all. All that the “officials” could offer was a weak “erm, can you restart the computer?”. No shit, Sherlock. Of course you have to reset the computer when it shows the blue screen of death. I don’t see how else you can fix that.

The professional way of doing it would have been to actually have people stress test the machines BEFORE the games commence, like a day or two before the actual event. It’s not too hard to find a bunch of eager kids to play computer games when you provide them access to free hardware. At least you’d find out about the graphic card over heating problem wayyyyyy before all your DoTA, CS, Need For Speed games start crashing like the recent share markets. When more time is spent on circumventing the various technical problems than the actual game play itself, you know you are in deep shit. Finally, hire some real qualified people who actually know how to troubleshoot crashing PCs, instead of having a bunch of feeble “I don’t know what the fuck is going on, so just reset and hope it doesn’t happen again.” people hanging around doing nothing.

Ok let’s talk about the “Officials”. They should just take off their lanyards and handed them over to me because as a spectator I obviously know more about organizing DotA events than they did. They didn’t even know which version of the map to play. Some players were told to play 6.52e and some were playing 6.53, even the officials were telling each other that “eh you let them play the wrong map”. Made me feel like as if I was at some dingy cybercafe tournament where the organizers knew little about the game. Yes I know the difference between 6.53 and 6.52e is not that significant, but there were many teams that picked Specter and Terrorblade. Specter’s dispersion AoE was increased in 6.53 and Terrorblade’s movement speed was buffed as well. Not to mention that the buggy river rune model was fixed in 6.53 and remained semi-broken in 6.52e. The differences were there and it was only professional to make sure that everyone were playing the same map.

Further more the officials allowed the teams to decide when to save the game for DoTA(because the PCs crashed so often, they have to rely on save/load to avoid rematch). This might not seem to be such a big issue to the unaware spectators, however it means a world of difference to the players. For example, if I save a game at an intense moment (knowing or unknowingly, of courses) it might have nasty effects on the flow of the game.

Case in point, the onstage DoTA game showed this team who saved while fighting Roshan. Right after they killed Roshan, their opponents found them and killed their Aegis carrier. Normally this is seen as a triumph for the opponent because they have successfully removed the reincarnating advantage of the Aegis. However, the game crashed soon after this and the teams reloaded the game from the time when they were fighting Roshan. Of course, this time round they KNEW that the opposition was coming their way and were ready to engage them. The resulting engagement benefited much from this knowledge since the element of surprise was lost. The Aegis bearer died just as before, but he and his team mates killed 2 heroes before dying and resurrecting. I cannot stress more on how this changed the flow of the game, because from an evenly matched game it suddenly turned in favour of the other team, all because of a BADLY TIMED SAVE. Sure enough the team took advantage of this and broke the mid lane soon after. Had the referees took charge of game saving, this could have been easily avoided by saving only after major battles have already taken place, and not before one is about to happen.

Moving on to the commentators. What is a sporting event without a commentator who incessantly rant about what happened in the game thirty seconds ago with such a thick accent that you have absofuckinglutely no idea what he is mumbling about? Yes that’s what happened today during the DoTA match on stage. Sure we need commentators to spice up the event, but for God’s sake please get one that speaks comprehensibly. Actually I prefer someone who speaks with a local accent, or at least speak in a way that most Singaporean gamers can identify with, after all it’s the Singapore WCG, not the British Council WCG.

I will probably be there again for the Dota finals on Sunday, I just hope that they would have already resolved all the technical difficulties by then and make things less painful for everyone.

Cave Explorer

Filed Under (Gaming) by Seth on 08-07-2008

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I seldom take the time and energy to complete a game. Mostly because of the fact that my attention span is short and I flare up when I can’t beat a certain stage. However, despite the above two short comings I have managed to complete the fifty levels of Cave Explorer today.

Pretty interesting action puzzle game that reminds of certain titles on the older consoles. Specifically the one where you have to dissolve bricks and trap little evil men who are after you.

Check the game out here.

Screwed up

Filed Under (Games, Gaming, Reviews) by Seth on 02-07-2008

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Fine, I have totally missed the aim of writing an article a day about Linux and security. The culprits were Mass Effect and Sins of a Solar Empire. Two new games that I have recently purchased and engrossed myself with.

Mass Effect is supposedly RPG. Think about a space based version of Tomb Raider that allows you to level up and obtain new equipments. Shooting your way through in third person instead of having those turn based combat in traditional RPGs is fun, at least in the beginning. After a while the repetition sets in with the limited number of weapons (four, to be exact) and the tedious kill-them-all objectives. It was fun while it lasted. I liked the way they emphasized on the voice acting. Almost every dialogue in Mass Effect was voiced. Hope to see this feature in games like Fallout 3. By the way the game was quite costly, set me back by SGD$65.90.

Sins of a Solar Empire is a RTS game, with elements from the 4X (eXpand, eXplore, eXploit, eXterminate) space genre strategy games. I only got it because it reminded me of Master of Orion, one of the classics and a favourite among 4X lovers. Sadly speaking, the mixture didn’t really suit my taste although many reviews rated the game highly for its innovative combination of RTS and 4X. Guess I was looking for the good old turn based space strategy game instead of an RTS. The game is remarkably cheaper ($50.90) and comes without any form of DRM.